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K.-D. Kuhnert

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2008
1EES. Todt, Christof Rezk-Salama, Andreas Kolb, K.-D. Kuhnert: GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction. Comput. Graph. Forum 27(8): 2081-2095 (2008)

Coauthor Index

1Andreas Kolb [1]
2Christof Rezk-Salama [1]
3S. Todt [1]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)