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| 2008 | ||
|---|---|---|
| 1 | EE | S. Todt, Christof Rezk-Salama, Andreas Kolb, K.-D. Kuhnert: GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction. Comput. Graph. Forum 27(8): 2081-2095 (2008) |
| 1 | Andreas Kolb | [1] |
| 2 | Christof Rezk-Salama | [1] |
| 3 | S. Todt | [1] |