2008 | ||
---|---|---|
1 | EE | S. Todt, Christof Rezk-Salama, Andreas Kolb, K.-D. Kuhnert: GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction. Comput. Graph. Forum 27(8): 2081-2095 (2008) |
1 | Andreas Kolb | [1] |
2 | Christof Rezk-Salama | [1] |
3 | S. Todt | [1] |