2007 |
9 | EE | Martin Kraus,
Magnus Strengert,
Thomas Klein,
Thomas Ertl:
Adaptive sampling in three dimensions for volume rendering on GPUs.
APVIS 2007: 113-120 |
8 | EE | Magnus Strengert,
Thomas Klein,
Thomas Ertl:
A hardware-aware debugger for the OpenGL shading language.
Graphics Hardware 2007: 81-88 |
2006 |
7 | EE | Magnus Strengert,
Thomas Klein,
Ralf P. Botchen,
Simon Stegmaier,
Min Chen,
Thomas Ertl:
Spectral volume rendering using GPU-based raycasting.
The Visual Computer 22(8): 550-561 (2006) |
2005 |
6 | EE | Thomas Klein,
Magnus Strengert,
Simon Stegmaier,
Thomas Ertl:
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware.
IEEE Visualization 2005: 29 |
5 | EE | Simon Stegmaier,
Magnus Strengert,
Thomas Klein,
Thomas Ertl:
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting.
Volume Graphics 2005: 187-195 |
2004 |
4 | EE | Thomas Klein,
Simon Stegmaier,
Thomas Ertl:
Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids.
Pacific Conference on Computer Graphics and Applications 2004: 186-195 |
3 | | Thomas Klein,
Thomas Ertl:
Illustrating Magnetic Field Lines using a Discrete Particle Model.
VMV 2004: 387-394 |
2 | EE | Manfred Weiler,
Thomas Klein,
Thomas Ertl:
Direct volume rendering in OpenSG.
Computers & Graphics 28(1): 93-98 (2004) |
2003 |
1 | | Thomas Klein,
Mike Eissele,
Daniel Weiskopf,
Thomas Ertl:
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time.
VMV 2003: 365-373 |