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Thomas Klein

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2007
9EEMartin Kraus, Magnus Strengert, Thomas Klein, Thomas Ertl: Adaptive sampling in three dimensions for volume rendering on GPUs. APVIS 2007: 113-120
8EEMagnus Strengert, Thomas Klein, Thomas Ertl: A hardware-aware debugger for the OpenGL shading language. Graphics Hardware 2007: 81-88
2006
7EEMagnus Strengert, Thomas Klein, Ralf P. Botchen, Simon Stegmaier, Min Chen, Thomas Ertl: Spectral volume rendering using GPU-based raycasting. The Visual Computer 22(8): 550-561 (2006)
2005
6EEThomas Klein, Magnus Strengert, Simon Stegmaier, Thomas Ertl: Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware. IEEE Visualization 2005: 29
5EESimon Stegmaier, Magnus Strengert, Thomas Klein, Thomas Ertl: A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting. Volume Graphics 2005: 187-195
2004
4EEThomas Klein, Simon Stegmaier, Thomas Ertl: Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. Pacific Conference on Computer Graphics and Applications 2004: 186-195
3 Thomas Klein, Thomas Ertl: Illustrating Magnetic Field Lines using a Discrete Particle Model. VMV 2004: 387-394
2EEManfred Weiler, Thomas Klein, Thomas Ertl: Direct volume rendering in OpenSG. Computers & Graphics 28(1): 93-98 (2004)
2003
1 Thomas Klein, Mike Eissele, Daniel Weiskopf, Thomas Ertl: Simulation, Modelling and Rendering of Incompressible Fluids in Real Time. VMV 2003: 365-373

Coauthor Index

1Ralf P. Botchen [7]
2Min Chen [7]
3Mike Eissele [1]
4Thomas Ertl [1] [2] [3] [4] [5] [6] [7] [8] [9]
5Martin Kraus [9]
6Simon Stegmaier [4] [5] [6] [7]
7Magnus Strengert [5] [6] [7] [8] [9]
8Manfred Weiler [2]
9Daniel Weiskopf [1]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)