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2005 | ||
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9 | EE | Turner Whitted, James T. Kajiya: Fully procedural graphics. Graphics Hardware 2005: 81-90 |
1996 | ||
8 | EE | Jay Torborg, James T. Kajiya: Talisman: Commodity Realtime 3D Graphics for the PC. SIGGRAPH 1996: 353-363 |
1992 | ||
7 | EE | John M. Snyder, James T. Kajiya: Generative modeling: a symbolic system for geometric modeling. SIGGRAPH 1992: 369-378 |
1989 | ||
6 | EE | James T. Kajiya, Timothy L. Kay: Rendering fur with three dimensional textures. SIGGRAPH 1989: 271-280 |
1986 | ||
5 | EE | James T. Kajiya: The rendering equation. SIGGRAPH 1986: 143-150 |
4 | EE | Timothy L. Kay, James T. Kajiya: Ray tracing complex scenes. SIGGRAPH 1986: 269-278 |
1985 | ||
3 | William J. Dally, James T. Kajiya: An Object Oriented Architecture. ISCA 1985: 154-161 | |
2 | EE | James T. Kajiya: Anisotropic reflection models. SIGGRAPH 1985: 15-21 |
1983 | ||
1 | EE | James T. Kajiya: New Techniques for Ray Tracing Procedurally Defined Objects. ACM Trans. Graph. 2(3): 161-181 (1983) |
1 | William J. Dally | [3] |
2 | Timothy L. Kay | [4] [6] |
3 | John M. Snyder | [7] |
4 | Jay Torborg | [8] |
5 | Turner Whitted | [9] |