2008 |
11 | | Tobias Franke,
Yvonne Jung:
Real-Time Mixed Reality with GPU Techniques.
GRAPP 2008: 249-252 |
10 | | Yvonne Jung:
Animating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animation of Virtual Characters.
GRAPP 2008: 387-394 |
9 | EE | Yvonne Jung,
Jens Keil,
Johannes Behr,
Sabine Webel,
Michael Zöllner,
Timo Engelke,
Harald Wuest,
Mario Becker:
Adapting X3D for multi-touch environments.
Web3D 2008: 27-30 |
8 | EE | Yvonne Jung,
Ruth Recker,
Manuel Olbrich,
Ulrich Bockholt:
Using X3D for medical training simulations.
Web3D 2008: 43-51 |
7 | EE | Yvonne Jung,
Johannes Behr:
Extending H-anim and X3D for advanced animation control.
Web3D 2008: 57-65 |
6 | EE | Tobias Franke,
Yvonne Jung:
Precomputed radiance transfer for X3D based mixed reality applications.
Web3D 2008: 7-10 |
2007 |
5 | EE | Yvonne Jung,
Tobias Franke,
Patrick Dähne,
Johannes Behr:
Enhancing X3D for advanced MR appliances.
Web3D 2007: 27-36 |
4 | EE | Yvonne Jung,
Christian Knöpfle:
Real Time Rendering and Animation of Virtual Characters.
IJVR 6(4): 55-66 (2007) |
2006 |
3 | EE | Yvonne Jung,
Christian Knöpfle:
Dynamic aspects of real-time face-rendering.
VRST 2006: 193-196 |
2 | EE | Christian Knöpfle,
Yvonne Jung:
The Virtual Human Platform: Simplifying the Use of Virtual Characters.
IJVR 5(2): 25-30 (2006) |
2005 |
1 | EE | Yvonne Jung,
Christian Knöpfle:
Styling and Real-Time Simulation of Human Hair.
INTETAIN 2005: 240-245 |