2008 |
12 | EE | Thiago Bastos,
Waldemar Celes Filho:
GPU-accelerated Adaptively Sampled Distance Fields.
Shape Modeling International 2008: 171-178 |
11 | EE | Glaucio H. Paulino,
Waldemar Celes Filho,
Rodrigo Espinha,
Zhengyu (Jenny) Zhang:
A general topology-based framework for adaptive insertion of cohesive elements in finite element meshes.
Eng. Comput. (Lond.) 24(1): 59-78 (2008) |
2007 |
10 | EE | Roberto Ierusalimschy,
Luiz Henrique de Figueiredo,
Waldemar Celes Filho:
The evolution of Lua.
HOPL 2007: 1-26 |
9 | EE | Vitor Barata R. Barroso,
Waldemar Celes Filho:
Improved Real-Time Shadow Mapping for CAD Models.
SIBGRAPI 2007: 139-146 |
8 | EE | Jeronimo S. Venetillo,
Waldemar Celes Filho:
GPU-based particle simulation with inter-collisions.
The Visual Computer 23(9-11): 851-860 (2007) |
2006 |
7 | EE | Antonio Calomeni,
Waldemar Celes Filho:
Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps.
SI3D 2006: 175-182 |
2005 |
6 | EE | Rodrigo Espinha,
Waldemar Celes Filho:
High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration.
SIBGRAPI 2005: 273-280 |
5 | EE | Roberto Ierusalimschy,
Luiz Henrique de Figueiredo,
Waldemar Celes Filho:
The Implementation of Lua 5.0.
J. UCS 11(7): 1159-1176 (2005) |
2004 |
4 | EE | Frederico Abraham,
Waldemar Celes Filho,
Renato Cerqueira,
João Luiz Campos:
A Load-Balancing Strategy for Sort-First Distributed Rendering.
SIBGRAPI 2004: 292-299 |
2002 |
3 | EE | Danilo Tuler,
Waldemar Celes Filho:
A High-Level Abstraction for Graphics Hardware Programming.
SIBGRAPI 2002: 306-312 |
1999 |
2 | EE | Alexandre G. Ferreira,
Renato Cerqueira,
Waldemar Celes Filho,
Marcelo Gattass:
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks.
SIBGRAPI 1999: 83-92 |
1996 |
1 | | Roberto Ierusalimschy,
Luiz Henrique de Figueiredo,
Waldemar Celes Filho:
Lua-An Extensible Extension Language.
Softw., Pract. Exper. 26(6): 635-652 (1996) |