2008 | ||
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6 | EE | Heiko Duin: Systemic Strategic Management for VBEs in the Manufacturing Sector. Virtual Enterprises and Collaborative Networks 2008: 25-32 |
5 | Jannicke Baalsrud Hauge, Heiko Duin, Manuel Oliveira: Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game. WEBIST (1) 2008: 394-401 | |
4 | Heiko Duin, Jannicke Baalsrud Hauge: REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project. WEBIST (2) 2008: 447-454 | |
2007 | ||
3 | EE | Heiko Duin: Causal Cross-Impact Analysis As Strategic Planning Aid For Virtual Organisation Breeding Environments. Virtual Enterprises and Collaborative Networks 2007: 147-154 |
2 | EE | Manuel Oliveira, Heiko Duin: Agility in Serious Games Development with Distributed Teams: A Case Study. WEBIST (Selected Papers) 2007: 314-326 |
1998 | ||
1 | EE | Johannes Krauth, Heiko Duin, Annette Schimmel: A comparison of tools for strategic simulation and scenario generation with special emphasis on 'soft factors'. Simul. Pr. Theory 6(1): 23-33 (1998) |
1 | Jannicke Baalsrud Hauge | [4] [5] |
2 | Johannes Krauth | [1] |
3 | Manuel Oliveira | [2] [5] |
4 | Annette Schimmel | [1] |