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| 1990 | ||
|---|---|---|
| 4 | EE | Ute Claussen: On reducing the Phong shading method. Computers & Graphics 14(1): 73-81 (1990) |
| 1989 | ||
| 3 | Ute Claussen: Die Schnittstelle zwischen Simulation und Animation-ein Diskussionsbeitrag. GI Jahrestagung (1) 1989: 474-485 | |
| 1988 | ||
| 2 | Bengt-Olaf Schneider, Ute Claussen: PROOF: An Architecture for Rendering in Object Space. Advances in Computer Graphics Hardware 1988: 121-140 | |
| 1987 | ||
| 1 | Ute Claussen: Parallel Subpixel Scanconversion. Advances in Computer Graphics Hardware 1987: 155-166 | |
| 1 | Bengt-Olaf Schneider | [2] |