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1990 | ||
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4 | EE | Ute Claussen: On reducing the Phong shading method. Computers & Graphics 14(1): 73-81 (1990) |
1989 | ||
3 | Ute Claussen: Die Schnittstelle zwischen Simulation und Animation-ein Diskussionsbeitrag. GI Jahrestagung (1) 1989: 474-485 | |
1988 | ||
2 | Bengt-Olaf Schneider, Ute Claussen: PROOF: An Architecture for Rendering in Object Space. Advances in Computer Graphics Hardware 1988: 121-140 | |
1987 | ||
1 | Ute Claussen: Parallel Subpixel Scanconversion. Advances in Computer Graphics Hardware 1987: 155-166 |
1 | Bengt-Olaf Schneider | [2] |