2008 |
9 | EE | Susan Persky,
Jim Blascovich:
Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior.
Presence 17(1): 57-72 (2008) |
8 | EE | Jeremy N. Bailenson,
Alexandra Davies,
Jim Blascovich,
Andrew C. Beall,
Cade McCall,
Rosanna E. Guadagno:
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments.
Presence 17(3): 242-255 (2008) |
2005 |
7 | | Jeremy N. Bailenson,
Kimberly R. Swinth,
Crystal L. Hoyt,
Susan Persky,
Alex Dimov,
Jim Blascovich:
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments.
Presence 14(4): 379-393 (2005) |
2004 |
6 | EE | Matthew Turk,
Jeremy N. Bailenson,
Andrew C. Beall,
Jim Blascovich,
Rosanna E. Guadagno:
Multimodal transformed social interaction.
ICMI 2004: 46-52 |
5 | | Jeremy N. Bailenson,
Andrew C. Beall,
Jim Blascovich,
Christopher Rex:
Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?
Presence 13(4): 416-427 (2004) |
4 | | Jeremy N. Bailenson,
Andrew C. Beall,
Jack M. Loomis,
Jim Blascovich,
Matthew Turk:
Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments.
Presence 13(4): 428-441 (2004) |
2002 |
3 | EE | Jim Blascovich:
A theoretical model of social influence for increasing the utility of collaborative virtual environments.
CVE 2002: 25-30 |
2 | EE | Jeremy N. Bailenson,
Andrew C. Beall,
Jim Blascovich:
Gaze and task performance in shared virtual environments.
Journal of Visualization and Computer Animation 13(5): 313-320 (2002) |
2001 |
1 | EE | Jeremy N. Bailenson,
Andrew C. Beall,
Jim Blascovich,
Mike Raimundo,
Max Weisbuch:
Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self.
IVA 2001: 86-99 |