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Hans J. Berliner

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1996
27EEHans J. Berliner, Chris McConnell: B Probability Based Search. Artif. Intell. 86(1): 97-156 (1996)
1994
26 Jefferey A. Shufelt, Hans J. Berliner: Generating Hamiltonian Circuits without Backtracking from Errors. Theor. Comput. Sci. 132(2): 347-375 (1994)
1990
25EEHans J. Berliner, Danny Kopec, Ed Northam: A taxonomy of concepts for evaluating chess strength. SC 1990: 336-343
24 Hans J. Berliner, Donald F. Beal: Introduction. Artif. Intell. 43(1): 1-5 (1990)
23 Hans J. Berliner, Gordon Goetsch, Murray Campbell, Carl Ebeling: Measuring the Performance Potential of Chess Programs. Artif. Intell. 43(1): 7-20 (1990)
1989
22 Hans J. Berliner: Hitech Chess Report - Hitech Defeats Denker in AGS Challenge Match. AI Magazine 10(1): 83-84 (1989)
21 Hans J. Berliner: Chess Report - Deep Thought Wins Fredkin Intermediate Prize. AI Magazine 10(2): 89-90 (1989)
20 Hans J. Berliner, Carl Ebeling: Pattern Knowledge and Search: The SUPREM Architecture. Artif. Intell. 38(2): 161-198 (1989)
1988
19 Hans J. Berliner: New Hitech Computer Chess Success. AI Magazine 9(2): 133 (1988)
18 Hans J. Berliner: Pennsylvania State Chess Championship - Hitech Becomes First Computer Senior Master. AI Magazine 9(3): 85-87 (1988)
1987
17 Hans J. Berliner: Pennsylvania Chess Championship Report - HITECH Wins Chess Tourney. AI Magazine 8(4): 101-102 (1987)
1986
16 Hans J. Berliner, Carl Ebeling: The SUPREM Architecture: A New Intelligent Paradigm. Artif. Intell. 28(1): 3-8 (1986)
1985
15 Hans J. Berliner, Gordon Goetsch: A Study of Search Methods: The Effect of Constraint Satisfaction and Adventurousness. IJCAI 1985: 1079-1082
1984
14 Hans J. Berliner, Murray Campbell: Using Chunking to Solve Chess Pawn Endgames. Artif. Intell. 23(1): 97-120 (1984)
1983
13 Murray Campbell, Hans J. Berliner: A Chess Program That Chunks. AAAI 1983: 49-53
1982
12 Hans J. Berliner, David H. Ackley: The QBKG System: Generating Explanations From a Non-Discrete Knowledge Representation. AAAI 1982: 213-216
11 Hans J. Berliner: Multiprocessing and Duality in Intelligence. ECAI 1982: 28-36
1981
10 Hans J. Berliner: An Examination of Brute Force Intelligence. IJCAI 1981: 581-587
1980
9 Hans J. Berliner: Making Judgments. AAAI 1980: 134-137
8 Hans J. Berliner: The Fredkin Challenge Match. AI Magazine 2(2): 30-33 (1980)
7 Hans J. Berliner: Backgammon Computer Program Beats World Champion. Artif. Intell. 14(2): 205-220 (1980)
1979
6 Hans J. Berliner: The B* Tree Search Algorithm: A Best-First Proof Procedure. Artif. Intell. 12(1): 23-40 (1979)
1978
5 Hans J. Berliner: A Chronology of Computer Chess and its Literature. Artif. Intell. 10(2): 201-214 (1978)
1977
4 C. Perdue, Hans J. Berliner: EG - A Case Study in Problem Solving with King and Pawn Endings. IJCAI 1977: 421-427
3 Hans J. Berliner: Experiences in Evaluation with BKG - A Program that Plays Backgammon. IJCAI 1977: 428-433
2 Hans J. Berliner, R. Greenblatt, Jacques Pitrat, A. Samuel, David Slate: Computer Game Playing. IJCAI 1977: 975-982
1973
1 Hans J. Berliner: Some Necessary Conditions for a Master Chess Program. IJCAI 1973: 77-85

Coauthor Index

1David H. Ackley [12]
2Donald F. Beal [24]
3Murray Campbell [13] [14] [23]
4Carl Ebeling [16] [20] [23]
5Gordon Goetsch [15] [23]
6R. Greenblatt [2]
7Danny Kopec [25]
8Chris McConnell [27]
9Ed Northam [25]
10C. Perdue [4]
11Jacques Pitrat [2]
12A. Samuel [2]
13Jefferey A. Shufelt [26]
14David Slate [2]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)