1997 |
5 | EE | John S. Montrym,
Daniel R. Baum,
David L. Dignam,
Christopher J. Migdal:
InfiniteReality: a real-time graphics system.
SIGGRAPH 1997: 293-302 |
1995 |
4 | EE | Mark S. Peercy,
Benjamin M. Zhu,
Daniel R. Baum:
Interactive Full Spectral Rendering.
SI3D 1995: 67-68, 207 |
1991 |
3 | EE | Daniel R. Baum,
Stephen Mann,
Kevin P. Smith,
James M. Winget:
Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions.
SIGGRAPH 1991: 51-60 |
1989 |
2 | EE | Daniel R. Baum,
H. E. Rushmeire,
James M. Winget:
Improving radiosity solutions through the use of analytically determined form-factors.
SIGGRAPH 1989: 325-334 |
1986 |
1 | | Daniel R. Baum,
John R. Wallace,
Michael F. Cohen,
Donald P. Greenberg:
The back-buffer algorithm: An extension of the radiosity method to dynamic environments.
The Visual Computer 2(5): 298-306 (1986) |