Daniel R. Baum

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5EEJohn S. Montrym, Daniel R. Baum, David L. Dignam, Christopher J. Migdal: InfiniteReality: a real-time graphics system. SIGGRAPH 1997: 293-302
4EEMark S. Peercy, Benjamin M. Zhu, Daniel R. Baum: Interactive Full Spectral Rendering. SI3D 1995: 67-68, 207
3EEDaniel R. Baum, Stephen Mann, Kevin P. Smith, James M. Winget: Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions. SIGGRAPH 1991: 51-60
2EEDaniel R. Baum, H. E. Rushmeire, James M. Winget: Improving radiosity solutions through the use of analytically determined form-factors. SIGGRAPH 1989: 325-334
1 Daniel R. Baum, John R. Wallace, Michael F. Cohen, Donald P. Greenberg: The back-buffer algorithm: An extension of the radiosity method to dynamic environments. The Visual Computer 2(5): 298-306 (1986)

Coauthor Index

1Michael F. Cohen [1]
2David L. Dignam [5]
3Donald P. Greenberg [1]
4Stephen Mann [3]
5Christopher J. Migdal [5]
6John S. Montrym [5]
7Mark S. Peercy [4]
8H. E. Rushmeire [2]
9Kevin P. Smith [3]
10John R. Wallace [1]
11James M. Winget [2] [3]
12Benjamin M. Zhu [4]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)