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| 2008 | ||
|---|---|---|
| 7 | EE | Harlen Costa Batagelo, Shin-Ting Wu: A framework for GPU-based application-independent 3D interactions. The Visual Computer 24(12): 1003-1012 (2008) |
| 2007 | ||
| 6 | EE | Harlen Costa Batagelo, Shin-Ting Wu: Application-independent accurate mouse placements on surfaces of arbitrary geometry. SIBGRAPI 2007: 19-26 |
| 5 | EE | Harlen Costa Batagelo, Shin-Ting Wu: Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling directions. The Visual Computer 23(9-11): 803-812 (2007) |
| 2005 | ||
| 4 | EE | Harlen Costa Batagelo, Shin-Ting Wu: What you see is what you snap: snapping to geometry deformed on the GPU. SI3D 2005: 81-86 |
| 2003 | ||
| 3 | EE | Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen Costa Batagelo: Picking and Snapping for 3D Input Devices. SIBGRAPI 2003: 140-150 |
| 2002 | ||
| 2 | EE | Harlen Costa Batagelo, Shin-Ting Wu: Dynamic Scene Occlusion Culling Using a Regular Grid. SIBGRAPI 2002: 43-50 |
| 1999 | ||
| 1 | EE | Harlen Costa Batagelo, Ilaim Costa Júnior: Real-Time Shadow Generation Using BSP Trees and Stencil Buffers. SIBGRAPI 1999: 93- |
| 1 | Marcel Abrantes | [3] |
| 2 | Ilaim Costa Júnior | [1] |
| 3 | Daniel Tost | [3] |
| 4 | Shin-Ting Wu | [2] [3] [4] [5] [6] [7] |