2008 |
5 | EE | C. Buchart,
Diego Borro,
Aiert Amundarain:
GPU Local Triangulation: an interpolating surface reconstruction algorithm.
Comput. Graph. Forum 27(3): 807-814 (2008) |
4 | EE | Ignacio Mansa,
Aiert Amundarain,
Luis M. Matey,
Alejandro García-Alonso:
Analysis of coherence strategies for stereo occlusion culling.
Journal of Visualization and Computer Animation 19(1): 67-77 (2008) |
2007 |
3 | EE | Ignacio Mansa,
Aiert Amundarain,
Alejandro M. García-Alonso,
Luis M. Matey:
Occlusion culling for stereoscopic display of complex mechanical sets.
IV 2007: 786-791 |
2006 |
2 | EE | Ignacio Mansa,
Aiert Amundarain,
E. Elizalde,
Alejandro M. García-Alonso,
Luis M. Matey:
Towards Adaptive Occlusion Culling Using Camera Coherence.
IV 2006: 591-596 |
2004 |
1 | EE | Diego Borro,
Joan Savall,
Aiert Amundarain,
Jorge Juan Gil,
Alejandro M. García-Alonso,
Luis M. Matey:
A Large Haptic Device for Aircraft Engine Maintainability.
IEEE Computer Graphics and Applications 24(6): 70-74 (2004) |