1994 |
8 | EE | Conal Elliott,
Greg Schechter,
Ricky Yeung,
Salim S. Abi-Ezzi:
TBAG: a high level framework for interactive, animated 3D graphics applications.
SIGGRAPH 1994: 421-434 |
7 | | Greg Schechter,
Conal Elliott,
Ricky Yeung,
Salim S. Abi-Ezzi:
Functional 3D Graphics in C++ - with an Object-Oriented, Multiple Dispatching Implementation.
Workshop on Object-Oriented Graphics 1994: 171-193 |
6 | | Salim S. Abi-Ezzi,
S. Subramaniam:
Fast Dynamic Tessellation of Trimmed NURBS Surfaces.
Comput. Graph. Forum 13(3): 107-126 (1994) |
1993 |
5 | | Leon A. Shirman,
Salim S. Abi-Ezzi:
The Cone of Normals Technique for Fast Processing of Curved Patches.
Comput. Graph. Forum 12(3): 261-272 (1993) |
1991 |
4 | EE | Salim S. Abi-Ezzi,
Michael J. Wozny:
Factoring a homogeneous transformation for a more efficient graphics pipeline.
Computers & Graphics 15(2): 249-258 (1991) |
1990 |
3 | EE | Salim S. Abi-Ezzi,
Michael J. Wozny:
Factoring a Homogeneous Transformation for a more Efficient Graphics Pipeline.
Comput. Graph. Forum 9(3): 245-255 (1990) |
1988 |
2 | EE | Salim S. Abi-Ezzi,
Gregory D. Laib,
Richard Puk:
Extending graphics standards to meet industry requirements (panel session).
SIGGRAPH 1988: 351 |
1 | EE | Salim S. Abi-Ezzi,
Jorge F. Molina,
Michael A. Toelle:
A special graphics system for PHIGS.
Computers & Graphics 12(2): 155-162 (1988) |