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| 2005 | ||
|---|---|---|
| 7 | EE | Christian Elverdam, Espen Aarseth: Game Classification as Game Design: Construction Through Critical Analysis. DIGRA Conf. 2005 |
| 6 | EE | Espen Aarseth: Meet Death Jr.: The culture and business of cross-media productions. DIGRA Conf. 2005 |
| 5 | EE | Espen Aarseth: Theorizing for design: The case for pure theory. DIGRA Conf. 2005 |
| 4 | EE | Espen Aarseth: From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. ICEC 2005: 496-506 |
| 2003 | ||
| 3 | EE | Espen Aarseth, Solveig Marie Smedstad, Lise Sunnanå: A multidimensional typology of games. DIGRA Conf. 2003 |
| 2002 | ||
| 2 | EE | Espen Aarseth: The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse? Game Studies 2(1): (2002) |
| 2001 | ||
| 1 | EE | Espen Aarseth: Computer Game Studies, Year One. Game Studies 1(1): (2001) |
| 1 | Christian Elverdam | [7] |
| 2 | Solveig Marie Smedstad | [3] |
| 3 | Lise Sunnanå | [3] |