2008 |
9 | EE | Chiu-Pin Lin,
Shelley Shwu-Ching Young,
Hui-Chun Hung:
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example.
WMUTE 2008: 205-207 |
2007 |
8 | | Tsukasa Hirashima,
Heinz Ulrich Hoppe,
Shelley Shwu-Ching Young:
Supporting Learning Flow through Integrative Technologies, Proceeding of the 15th International Conference on Computers in Education, ICCE 2007, November 5-9, 2007, Hiroshima, Japan
IOS Press 2007 |
7 | EE | Hui-Chun Hung,
Shelley Shwu-Ching Young:
Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building.
ICALT 2007: 348-350 |
2006 |
6 | EE | Yu-Min Chung,
Shelley Shwu-Ching Young,
Tuan-Ni Lien:
ICT Integrated into One-to-One Tutoring: From Face to Face to Online.
ICALT 2006: 568-570 |
5 | EE | Tuan-Ni Lien,
Shelley Shwu-Ching Young:
Implementing e-Learning for the Media Industry: A Case Study of a Small-Sized Advertising Company in Taiwan.
ICALT 2006: 591-595 |
4 | | I-Fan Liu,
Shelley Shwu-Ching Young:
A Study of Implementing Web-Based Learning Systems to Enhance Learning for the Supply Chain Management (SCM) Course in Higher Education.
ICCE 2006: 331-334 |
3 | | Shelley Shwu-Ching Young,
Hsin-Ho Ku:
A Study of Innovative Uses of ICT in Primary Education.
ICCE 2006: 423-430 |
2 | EE | Shelley Shwu-Ching Young,
Chia-Hang Liang:
The Across Mobile Platform Learning system (AMPLe) Supporting Learner - Centered Knowledge Construction.
ICN/ICONS/MCL 2006: 206 |
2005 |
1 | EE | I-Hsueh Tsai,
Shelley Shwu-Ching Young,
Chia-Hang Liang:
Exploring the Course Development Model for the Mobile Learning Context: A Preliminary Study.
ICALT 2005: 437-439 |