2009 |
9 | EE | Xiaowen Chu,
Kaiyong Zhao,
Mea Wang:
Practical Random Linear Network Coding on GPUs.
Networking 2009: 573-585 |
2008 |
8 | EE | Mea Wang,
Hassan Shojania,
Baochun Li:
Crystal: An Emulation Framework for Practical Peer-to-Peer Multimedia Streaming Systems.
ICDCS 2008: 833-840 |
2007 |
7 | EE | Zongpeng Li,
Baochun Li,
Mea Wang:
Optimization Models for Streaming in Multihop Wireless Networks.
ICCCN 2007: 457-463 |
6 | EE | Mea Wang,
Baochun Li:
Lava: A Reality Check of Network Coding in Peer-to-Peer Live Streaming.
INFOCOM 2007: 1082-1090 |
5 | EE | Mea Wang,
Baochun Li:
R2: Random Push with Random Network Coding in Live Peer-to-Peer Streaming.
IEEE Journal on Selected Areas in Communications 25(9): 1655-1666 (2007) |
4 | EE | Mea Wang,
Baochun Li:
Network Coding in Live Peer-to-Peer Streaming.
IEEE Transactions on Multimedia 9(8): 1554-1567 (2007) |
2005 |
3 | EE | Mea Wang,
Zongpeng Li,
Baochun Li:
A High-Throughput Overlay Multicast Infrastructure with Network Coding.
IWQoS 2005: 37-53 |
2004 |
2 | EE | Mea Wang,
Baochun Li,
Zongpeng Li:
sFlow: Towards Resource-Efficient and Agile Service Federation in Service Overlay Networks.
ICDCS 2004: 628-635 |
1 | EE | Baochun Li,
Jiang Guo,
Mea Wang:
iOverlay: A Lightweight Middleware Infrastructure for Overlay Application Implementations.
Middleware 2004: 135-154 |