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Chris Thorne

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2006
3EEChris Thorne: Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation. CW 2006: 81
2005
2EEChris Thorne: Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds. CW 2005: 263-270
2003
1EEChris Thorne, Viveka Weiley: Earth's avatar: the Web augmented virtual earth. SIGGRAPH Web Graphics 2003

Coauthor Index

1Viveka Weiley [1]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)