2006 | ||
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3 | EE | Chris Thorne: Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation. CW 2006: 81 |
2005 | ||
2 | EE | Chris Thorne: Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds. CW 2005: 263-270 |
2003 | ||
1 | EE | Chris Thorne, Viveka Weiley: Earth's avatar: the Web augmented virtual earth. SIGGRAPH Web Graphics 2003 |
1 | Viveka Weiley | [1] |