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| 2008 | ||
|---|---|---|
| 5 | EE | Seungkeun Song, Mijin Kim, Doo Heon Song: The Cognitive Processing Mechanism for the Players' Rule in MMO Game. Web Intelligence/IAT Workshops 2008: 252-255 |
| 4 | EE | Seungkeun Song, Joohyeon Lee: Retraction notice to "Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game" [Int. J. Human-Computer Studies 65 (2007) 709-723]. Int. J. Hum.-Comput. Stud. 66(5): 391 (2008) |
| 2007 | ||
| 3 | EE | Seungkeun Song, Joohyeon Lee, Insun Hwang: A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. HCI (4) 2007: 341-350 |
| 2 | EE | Seungkeun Song, Joohyeon Lee: RETRACTED - Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game. International Journal of Man-Machine Studies 65(8): 709-723 (2007) |
| 2006 | ||
| 1 | EE | Seungkeun Song, Joohyeon Lee, Jun Jo: The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. ICHIT 2006: 333-343 |
| 1 | Insun Hwang | [3] |
| 2 | Jun Jo | [1] |
| 3 | Mijin Kim | [5] |
| 4 | Joohyeon Lee | [1] [2] [3] [4] |
| 5 | Doo Heon Song | [5] |