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| 1994 | ||
|---|---|---|
| 7 | EE | Karl Sims: Evolving virtual creatures. SIGGRAPH 1994: 15-22 |
| 6 | Karl Sims: Evolving 3D Morphology and Behavior by Competition. Artificial Life 1(4): 353-372 (1994) | |
| 5 | EE | Stephen J. Smith, Mario O. Bourgoin, Karl Sims, Harry Voorhees: Handwritten Character Classification Using Nearest Neighbor in Large Databases. IEEE Trans. Pattern Anal. Mach. Intell. 16(9): 915-919 (1994) |
| 1993 | ||
| 4 | Karl Sims: Interactive evolution of equations for procedural models. The Visual Computer 9(8): 466-476 (1993) | |
| 1991 | ||
| 3 | EE | Karl Sims: Artificial evolution for computer graphics. SIGGRAPH 1991: 319-328 |
| 1990 | ||
| 2 | EE | Karl Sims: Particle animation and rendering using data parallel computation. SIGGRAPH 1990: 405-413 |
| 1989 | ||
| 1 | EE | Franklin C. Crow, Gary Demos, Jim Hardy, John Mclaughlin, Karl Sims: 3D Image Synthesis on the Connection Machine. International Journal of High Speed Computing 1(2): 329-347 (1989) |
| 1 | Mario O. Bourgoin | [5] |
| 2 | Franklin C. Crow | [1] |
| 3 | Gary Demos | [1] |
| 4 | Jim Hardy | [1] |
| 5 | John Mclaughlin | [1] |
| 6 | Stephen J. Smith | [5] |
| 7 | Harry Voorhees | [5] |