| 1998 |
| 5 | EE | Michael Cox,
Narendra Bhandri,
Michael Shantz:
Multi-Level Texture Caching for 3D Graphics Hardware.
ISCA 1998: 86-97 |
| 1994 |
| 4 | EE | Scott D. Kahn,
Gary A. Chappell,
Andrew Smellie,
Michael Shantz,
Steven L. Teig:
Knurls: effective 3D intra-molecular manipulation with a 2D device.
CHI Conference Companion 1994: 291-292 |
| 1988 |
| 3 | EE | Michael Shantz,
Sheue-Ling Chang:
Rendering trimmed NURBS with adaptive forward differencing.
SIGGRAPH 1988: 189-198 |
| 1987 |
| 2 | EE | Sheue-Ling Lien,
Michael Shantz,
Vaughan R. Pratt:
Adaptive forward differencing for rendering curves and surfaces.
SIGGRAPH 1987: 111-118 |
| 1 | EE | Michael Shantz,
Sheue-Ling Lien:
Shading bicubic patches.
SIGGRAPH 1987: 189-196 |