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| 2008 | ||
|---|---|---|
| 5 | EE | Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus: Computing two-dimensional Delaunay triangulation using graphics hardware. SI3D 2008: 89-97 |
| 4 | EE | Guodong Rong, Yan Cao, Xiaohu Guo: Spectral mesh deformation. The Visual Computer 24(7-9): 787-796 (2008) |
| 2007 | ||
| 3 | EE | Guodong Rong, Tiow Seng Tan: Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams. ISVD 2007: 176-181 |
| 2006 | ||
| 2 | EE | Guodong Rong, Tiow Seng Tan: Jump flooding in GPU with applications to Voronoi diagram and distance transform. SI3D 2006: 109-116 |
| 1 | EE | Guodong Rong, Tiow Seng Tan: Utilizing jump flooding in image-based soft shadows. VRST 2006: 173-180 |
| 1 | Thanh-Tung Cao | [5] |
| 2 | Yan Cao | [4] |
| 3 | Xiaohu Guo | [4] |
| 4 | Stephanus | [5] |
| 5 | Tiow Seng Tan | [1] [2] [3] [5] |