2008 | ||
---|---|---|
5 | EE | Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus: Computing two-dimensional Delaunay triangulation using graphics hardware. SI3D 2008: 89-97 |
4 | EE | Guodong Rong, Yan Cao, Xiaohu Guo: Spectral mesh deformation. The Visual Computer 24(7-9): 787-796 (2008) |
2007 | ||
3 | EE | Guodong Rong, Tiow Seng Tan: Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams. ISVD 2007: 176-181 |
2006 | ||
2 | EE | Guodong Rong, Tiow Seng Tan: Jump flooding in GPU with applications to Voronoi diagram and distance transform. SI3D 2006: 109-116 |
1 | EE | Guodong Rong, Tiow Seng Tan: Utilizing jump flooding in image-based soft shadows. VRST 2006: 173-180 |
1 | Thanh-Tung Cao | [5] |
2 | Yan Cao | [4] |
3 | Xiaohu Guo | [4] |
4 | Stephanus | [5] |
5 | Tiow Seng Tan | [1] [2] [3] [5] |