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| 2008 | ||
|---|---|---|
| 8 | EE | Dennie Reniers, Alexandru Telea: Segmenting Simplified Surface Skeletons. DGCI 2008: 262-274 |
| 7 | EE | Dennie Reniers, Alexandru Telea: Robust segmentation of voxel shapes using medial surfaces. Shape Modeling International 2008: 273-274 |
| 6 | EE | Dennie Reniers, Alexandru Telea: Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons. Comput. Graph. Forum 27(7): 1837-1844 (2008) |
| 5 | EE | Dennie Reniers, Alexandru Telea: Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule. Comput. Graph. Forum 27(7): 1845-1852 (2008) |
| 4 | EE | Dennie Reniers, Jarke J. van Wijk, Alexandru Telea: Computing Multiscale Curve and Surface Skeletons of Genus 0 Shapes Using a Global Importance Measure. IEEE Trans. Vis. Comput. Graph. 14(2): 355-368 (2008) |
| 3 | EE | Dennie Reniers, Alexandru Telea: Hierarchical part-type segmentation using voxel-based curve skeletons. The Visual Computer 24(6): 383-395 (2008) |
| 2007 | ||
| 2 | EE | Dennie Reniers, Alexandru Telea: Skeleton-based Hierarchical Shape Segmentation. Shape Modeling International 2007: 179-188 |
| 2006 | ||
| 1 | Dennie Reniers, Alexandru Telea: Quantitative comparison of tolerance-based feature transforms. VISAPP (1) 2006: 107-114 | |
| 1 | Alexandru Telea | [1] [2] [3] [4] [5] [6] [7] [8] |
| 2 | Jarke J. van Wijk | [4] |