| 2002 |
| 11 | EE | John Case,
Matthias Ott,
Arun Sharma,
Frank Stephan:
Learning to Win Process-Control Games Watching Game-Masters.
Inf. Comput. 174(1): 1-19 (2002) |
| 10 | EE | Matthias Ott,
Frank Stephan:
Avoiding coding tricks by hyperrobust learning.
Theor. Comput. Sci. 284(1): 161-180 (2002) |
| 2000 |
| 9 | | John Case,
Sanjay Jain,
Matthias Ott,
Arun Sharma,
Frank Stephan:
Robust Learning Aided by Context.
J. Comput. Syst. Sci. 60(2): 234-257 (2000) |
| 8 | EE | Matthias Ott,
Frank Stephan:
Structural measures for games and process control in the branch learning model.
Theor. Comput. Sci. 244(1-2): 135-165 (2000) |
| 1999 |
| 7 | EE | Matthias Ott,
Frank Stephan:
Avoiding Coding Tricks by Hyperrobust Learning.
EuroCOLT 1999: 183-197 |
| 1998 |
| 6 | EE | John Case,
Matthias Ott,
Arun Sharma,
Frank Stephan:
Learning to Win Process-Control Games Watching Game-Masters.
ALT 1998: 31-45 |
| 5 | EE | John Case,
Sanjay Jain,
Matthias Ott,
Arun Sharma,
Frank Stephan:
Robust Learning Aided by Context.
COLT 1998: 44-55 |
| 1997 |
| 4 | | Matthias Ott,
Frank Stephan:
Structural Measures for Games and Process Control in the Branch Learning Model.
EuroCOLT 1997: 94-108 |
| 3 | | Matthias Ott,
Frank Stephan:
The Complexity of Learning Branches and Strategies from Queries.
ISAAC 1997: 283-292 |
| 1996 |
| 2 | EE | Martin Kummer,
Matthias Ott:
Learning Branches and Learning to Win Closed Games.
COLT 1996: 280-291 |
| 1995 |
| 1 | | Martin Kummer,
Matthias Ott:
Effective Strategies for Enumeration Games.
CSL 1995: 368-387 |