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Kok-Why Ng

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2005
2EEThomas C. S. Cheah, Kok-Why Ng: A Practical Implementation of a 3-D Game Engine. CGIV 2005: 351-358
2003
1EEKok-Why Ng, Ya-Ping Wong, Son-Ni Ho: Improvement in Decimation of Triangle Meshes for Level of Detail. GMAG 2003: 123-

Coauthor Index

1Thomas C. S. Cheah [2]
2Son-Ni Ho [1]
3Ya-Ping Wong [1]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)