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2005 | ||
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2 | EE | Thomas C. S. Cheah, Kok-Why Ng: A Practical Implementation of a 3-D Game Engine. CGIV 2005: 351-358 |
2003 | ||
1 | EE | Kok-Why Ng, Ya-Ping Wong, Son-Ni Ho: Improvement in Decimation of Triangle Meshes for Level of Detail. GMAG 2003: 123- |
1 | Thomas C. S. Cheah | [2] |
2 | Son-Ni Ho | [1] |
3 | Ya-Ping Wong | [1] |