![]() |
| 2008 | ||
|---|---|---|
| 5 | Matthew Molineaux, David W. Aha, Philip Moore: Learning Continuous Action Models in a Real-Time Strategy Environment. FLAIRS Conference 2008: 257-262 | |
| 2006 | ||
| 4 | David W. Aha, Matthew Molineaux, Philip Moore: A Testbed for Evaluating AI Research Systems in Commercial Games. AIIDE 2006: 137-138 | |
| 2005 | ||
| 3 | Matthew Molineaux, David W. Aha: TIELT: A Testbed for Gaming Environments. AAAI 2005: 1690-1691 | |
| 2 | EE | David W. Aha, Matthew Molineaux, Marc J. V. Ponsen: Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game. ICCBR 2005: 5-20 |
| 1 | Keith Needels, Matthew Molineaux, David W. Aha: Evaluating Case-Based Systems in Virtual Games. ICCBR Workshops 2005: 206-216 | |
| 1 | David W. Aha | [1] [2] [3] [4] [5] |
| 2 | Philip Moore | [4] [5] |
| 3 | Keith Needels | [1] |
| 4 | Marc J. V. Ponsen | [2] |