2007 | ||
---|---|---|
13 | EE | Laurianne McLaughlin, Jan Krikke: In the News. IEEE Intelligent Systems 22(1): 5-8 (2007) |
2006 | ||
12 | EE | Jan Krikke: Computer Graphics Advances the Art of Anime. IEEE Computer Graphics and Applications 26(3): 14-19 (2006) |
11 | EE | Jan Krikke, Benjamin Alfonsi: In the News. IEEE Intelligent Systems 21(2): 4-7 (2006) |
10 | EE | Jan Krikke, Benjamin Alfonsi: In the News. IEEE Intelligent Systems 21(3): (2006) |
9 | EE | Danna Voth, Jan Krikke: In the News. IEEE Intelligent Systems 21(4): 4-7 (2006) |
8 | EE | Danna Voth, Jan Krikke: In the News. IEEE Intelligent Systems 21(5): 3-6 (2006) |
7 | EE | Laurianne McLaughlin, Jan Krikke: In the News. IEEE Intelligent Systems 21(6): 4-7 (2006) |
2005 | ||
6 | EE | Jan Krikke: Near Real-Time Tsunami Computer Simulations within Reach. IEEE Computer Graphics and Applications 25(5): 16-21 (2005) |
2004 | ||
5 | Jan Krikke: Streaming Video Transforms the Media Industry. IEEE Computer Graphics and Applications 24(4): 6-12 (2004) | |
2003 | ||
4 | EE | Jan Krikke: Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace. IEEE Computer Graphics and Applications 23(1): 16-23 (2003) |
3 | EE | Jan Krikke: South Korea Beats the World in Broadband Gaming. IEEE MultiMedia 10(2): 12-14 (2003) |
2001 | ||
2 | EE | Jan Krikke: Graphics Applications over the Wireless Web: Japan Sets the Pace. IEEE Computer Graphics and Applications 21(3): 9-15 (2001) |
2000 | ||
1 | EE | Jan Krikke: Axonometry: A Matter of Perspective. IEEE Computer Graphics and Applications 20(4): 7-11 (2000) |
1 | Benjamin Alfonsi | [10] [11] |
2 | Laurianne McLaughlin | [7] [13] |
3 | Danna Voth | [8] [9] |