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| 1998 | ||
|---|---|---|
| 3 | EE | Takuya Kojima, Atsushi Yoshikawa: A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. Computers and Games 1998: 146-166 |
| 2 | EE | Atsushi Yoshikawa, Takuya Kojima, Yasuki Saito: Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. Computers and Games 1998: 282-299 |
| 1997 | ||
| 1 | Takuya Kojima, Kazuhiro Ueda, Saburo Nagano: An Evolutionary Algorithm Extended by Ecological Analogy and its Application to the Game of Go. IJCAI (1) 1997: 684-691 | |
| 1 | Saburo Nagano | [1] |
| 2 | Yasuki Saito | [2] |
| 3 | Kazuhiro Ueda | [1] |
| 4 | Atsushi Yoshikawa | [2] [3] |