1998 | ||
---|---|---|
3 | EE | Takuya Kojima, Atsushi Yoshikawa: A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. Computers and Games 1998: 146-166 |
2 | EE | Atsushi Yoshikawa, Takuya Kojima, Yasuki Saito: Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. Computers and Games 1998: 282-299 |
1997 | ||
1 | Takuya Kojima, Kazuhiro Ueda, Saburo Nagano: An Evolutionary Algorithm Extended by Ecological Analogy and its Application to the Game of Go. IJCAI (1) 1997: 684-691 |
1 | Saburo Nagano | [1] |
2 | Yasuki Saito | [2] |
3 | Kazuhiro Ueda | [1] |
4 | Atsushi Yoshikawa | [2] [3] |