2008 |
11 | EE | Sebastian Matyas,
Christian Matyas,
Christoph Schlieder,
Peter Kiefer,
Hiroko Mitarai,
Maiko Kamata:
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer.
Advances in Computer Entertainment Technology 2008: 244-247 |
10 | EE | Peter Kiefer,
Klaus Stein:
A Framework for Mobile Intention Recognition in Spatially Structured Environments.
BMI 2008: 28-41 |
9 | | Sebastian Matyas,
Christian Matyas,
Christoph Schlieder,
Peter Kiefer:
CityExplorer - A Geogame Extending the Magic Circle.
GI Jahrestagung (1) 2008: 503-504 |
8 | EE | Peter Kiefer:
Spatially Constrained Grammars for Mobile Intention Recognition.
Spatial Cognition 2008: 361-377 |
2007 |
7 | EE | Peter Kiefer,
Sebastian Matyas,
Christoph Schlieder:
Playing on a line: location-based games for linear trips.
Advances in Computer Entertainment Technology 2007: 250-251 |
6 | EE | Peter Kiefer,
Christoph Schlieder:
Exploring Context-Sensitivity in Spatial Intention Recognition.
BMI 2007: 102-116 |
2006 |
5 | EE | Peter Kiefer,
Sebastian Matyas,
Christoph Schlieder:
Learning About Cultural Heritage by Playing Geogames.
ICEC 2006: 217-228 |
4 | EE | Christoph Schlieder,
Peter Kiefer,
Sebastian Matyas:
Geogames: Designing Location-Based Games from Classic Board Games.
IEEE Intelligent Systems 21(5): 40-46 (2006) |
2005 |
3 | | Peter Kiefer,
Klaus Stein:
Visibility Analysis on theWeb as an Indicator for Public Relations and Marketing Evaluation.
CIMCA/IAWTIC 2005: 151-157 |
2 | EE | Peter Kiefer,
Klaus Stein,
Christoph Schlieder:
Visibility Analysis on the Web Using Co-visibilities and Semantic Networks.
EWMF/KDO 2005: 34-50 |
1 | EE | Christoph Schlieder,
Peter Kiefer,
Sebastian Matyas:
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games.
INTETAIN 2005: 164-173 |