![]() |
| 2007 | ||
|---|---|---|
| 6 | EE | Magnus Bang, Anton Gustafsson, Cecilia Katzeff: Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games. PERSUASIVE 2007: 55-63 |
| 2006 | ||
| 5 | EE | Cecilia Katzeff, Vanessa Ware: Video storytelling as mediation of organizational learning. NordiCHI 2006: 311-320 |
| 4 | EE | Magnus Bang, Carin Torstensson, Cecilia Katzeff: The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption. PERSUASIVE 2006: 123-132 |
| 1990 | ||
| 3 | Cecilia Katzeff: System Demands on Mental Models for a Fulltext Database. International Journal of Man-Machine Studies 32(5): 483-509 (1990) | |
| 1988 | ||
| 2 | Cecilia Katzeff: The Effect of Different Conceptual Models Upon Reasoning in a Database Query Writing Task. International Journal of Man-Machine Studies 29(1): 37-62 (1988) | |
| 1986 | ||
| 1 | Cecilia Katzeff: Dealing with a Database Query Language in a New Situation. International Journal of Man-Machine Studies 25(1): 1-17 (1986) | |
| 1 | Magnus Bang | [4] [6] |
| 2 | Anton Gustafsson | [6] |
| 3 | Carin Torstensson | [4] |
| 4 | Vanessa Ware | [5] |