2002 | ||
---|---|---|
10 | EE | Tsuneo Ikedo: Creating Realistic Scenes in Future Multimedia Systems. IEEE MultiMedia 9(4): 56-72 (2002) |
2001 | ||
9 | EE | Tsuneo Ikedo, Eisaku Obuchi: A Realtime Rough Surface Renderer. Computer Graphics International 2001: 355-358 |
1998 | ||
8 | EE | Kenjiro T. Miura, Teruhisa Nakaseko, Tsuneo Ikedo: A New Type of Free-Form Curve Given by an Integral Form. Computer Graphics International 1998: 722-725 |
7 | EE | Tsuneo Ikedo, William L. Martens: Multimedia Processor Architecture. ICMCS 1998: 316-325 |
1997 | ||
6 | EE | Tsuneo Ikedo, Jianhua Ma: An Advanced Graphics Chip with Bump-mapped Phong Shading. Computer Graphics International 1997: 156- |
5 | Tsuneo Ikedo: A Realtime Video-image Mapping Using Polygon Rendering Techniques. ICMCS 1997: 127-134 | |
1996 | ||
4 | Tsuneo Ikedo: A Multimedia VR System. ICMCS 1996: 4-11 | |
3 | EE | Tsuneo Ikedo: Design and performance evaluation of a pixel cache implemented within application- specific integrated circuits. The Visual Computer 12(5): 215-233 (1996) |
1995 | ||
2 | Tsuneo Ikedo, Nikolay N. Mirenkov: Aizu Supercomuter Project. Parallel and Distributed Computing and Systems 1995: 433-438 | |
1 | EE | Tsuneo Ikedo: A scalable high-performance graphics processor: GVIP. The Visual Computer 11(3): 121-133 (1995) |
1 | Jianhua Ma | [6] |
2 | William L. Martens | [7] |
3 | Nikolay N. Mirenkov | [2] |
4 | Kenjiro T. Miura | [8] |
5 | Teruhisa Nakaseko | [8] |
6 | Eisaku Obuchi | [9] |