2008 |
12 | EE | Ben Cowley,
Darryl Charles,
Michaela M. Black,
Ray J. Hickey:
Toward an understanding of flow in video games.
Computers in Entertainment 6(2): (2008) |
2006 |
11 | EE | Ben Cowley,
Darryl Charles,
Michaela M. Black,
Ray J. Hickey:
User-System-Experience Model for User Centered Design in Computer Games.
AH 2006: 419-424 |
2004 |
10 | EE | Michaela M. Black,
Ray J. Hickey:
Detecting and Adapting to Concept Drift in Bioinformatics.
KELSI 2004: 161-168 |
2003 |
9 | EE | Michaela M. Black,
Ray J. Hickey:
Learning classification rules for telecom customer call data under concept drift.
Soft Comput. 8(2): 102-108 (2003) |
2002 |
8 | EE | Michaela M. Black,
Ray J. Hickey:
Classification of Customer Call Data in the Presence of Concept Drift and Noise.
Soft-Ware 2002: 74-87 |
2001 |
7 | EE | Ray J. Hickey,
Richard G. Martin:
An instance-based approach to pattern association learning with application to the English past tense verb domain.
Knowl.-Based Syst. 14(3-4): 131-136 (2001) |
2000 |
6 | EE | Ray J. Hickey,
Michaela M. Black:
Refined Time Stamps for Concept Drift Detection During Mining for Classification Rules.
TSDM 2000: 20-30 |
1999 |
5 | EE | Thomas J. C. Hunniford,
Ray J. Hickey:
A simulated annealing technique for generating artificial data to assess concept learning algorithms.
Intell. Data Anal. 3(3): 177-189 (1999) |
4 | EE | Michaela M. Black,
Ray J. Hickey:
Maintaining the performance of a learned classifier under concept drift.
Intell. Data Anal. 3(6): 453-474 (1999) |
1997 |
3 | | Richard G. Martin,
Ray J. Hickey,
David A. Bell:
Instance Based Symbolic Pattern Association.
SCAI 1997: 240-248 |
1996 |
2 | EE | Ray J. Hickey:
Noise Modelling and Evaluating Learning from Examples.
Artif. Intell. 82(1-2): 157-179 (1996) |
1992 |
1 | | Ray J. Hickey:
Artificial Universes - Towards a Systematic Approach to Evaluation Algorithms which Learn form Examples.
ML 1992: 196-205 |