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2004 | ||
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2 | EE | Adam Hewgill, Brian J. Ross: Procedural 3D texture synthesis using genetic programming. Computers & Graphics 28(4): 569-584 (2004) |
2002 | ||
1 | Adam Hewgill: Real-Time Competitive Evolutionary Computation. GECCO Late Breaking Papers 2002: 228-232 |
1 | Brian J. Ross | [2] |