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| 2009 | ||
|---|---|---|
| 5 | EE | Elizabeth Goodman: Three environmental discourses in human-computer interaction. CHI Extended Abstracts 2009: 2535-2544 |
| 2006 | ||
| 4 | EE | Elizabeth Goodman, Brooke E. Foucault: Seeing fit: visualizing physical activity in context. CHI Extended Abstracts 2006: 797-802 |
| 2004 | ||
| 3 | EE | Eric Paulos, Elizabeth Goodman: The familiar stranger: anxiety, comfort, and play in public places. CHI 2004: 223-230 |
| 2 | EE | Michele Chang, Elizabeth Goodman: FIASCO: game interface for location-based play. Conference on Designing Interactive Systems 2004: 329-332 |
| 1 | EE | Anne Galloway, Jonah Brucker-Cohen, Lalya Gaye, Elizabeth Goodman, Dan Hill: Design for hackability. Conference on Designing Interactive Systems 2004: 363-366 |
| 1 | Jonah Brucker-Cohen | [1] |
| 2 | Michele Chang | [2] |
| 3 | Brooke E. Foucault | [4] |
| 4 | Anne Galloway | [1] |
| 5 | Lalya Gaye | [1] |
| 6 | Dan Hill | [1] |
| 7 | Eric Paulos | [3] |