2005 |
38 | EE | Andrew S. Glassner:
Be here now together: extended abstract.
GRAPHITE 2005: 11-12 |
37 | EE | Andrew S. Glassner:
Speed Limit 55.
IEEE Computer Graphics and Applications 25(2): 96-106 (2005) |
2004 |
36 | EE | Andrew S. Glassner:
About Face.
IEEE Computer Graphics and Applications 24(1): 86-91 (2004) |
35 | | Andrew S. Glassner:
Around and Around.
IEEE Computer Graphics and Applications 24(2): 98-108 (2004) |
34 | | Andrew S. Glassner:
Digital Cubism.
IEEE Computer Graphics and Applications 24(3): 82-90 (2004) |
33 | | Andrew S. Glassner:
Digital Cubism, Part 2.
IEEE Computer Graphics and Applications 24(4): 84-95 (2004) |
32 | | Andrew S. Glassner:
Crop Art, Part 1.
IEEE Computer Graphics and Applications 24(5): 86-99 (2004) |
31 | EE | Andrew S. Glassner:
Crop Art, Part 2.
IEEE Computer Graphics and Applications 24(6): 78-85 (2004) |
2003 |
30 | EE | Andrew S. Glassner:
Digital Weaving, Part 2.
IEEE Computer Graphics and Applications 23(1): 77-90 (2003) |
29 | | Andrew S. Glassner:
Digital Weaving, Part 3.
IEEE Computer Graphics and Applications 23(2): 80-89 (2003) |
28 | | Andrew S. Glassner:
Image Search and Replace.
IEEE Computer Graphics and Applications 23(3): 80-88 (2003) |
27 | | Andrew S. Glassner:
Venn and Now.
IEEE Computer Graphics and Applications 23(4): 82-95 (2003) |
26 | | Andrew S. Glassner:
DMorph.
IEEE Computer Graphics and Applications 23(5): 78-83 (2003) |
25 | | Andrew S. Glassner:
Everyday Computer Graphics.
IEEE Computer Graphics and Applications 23(6): 76-82 (2003) |
2002 |
24 | EE | Andrew S. Glassner:
Interactive Pop-up Card Design, Part I.
IEEE Computer Graphics and Applications 22(1): 79-86 (2002) |
23 | EE | Andrew S. Glassner:
Interactive Pop-up Card Design, Part 2.
IEEE Computer Graphics and Applications 22(2): 74-85 (2002) |
22 | EE | Andrew S. Glassner:
Putting the Pieces Together.
IEEE Computer Graphics and Applications 22(3): 76-86 (2002) |
21 | EE | Andrew S. Glassner:
Duck!
IEEE Computer Graphics and Applications 22(4): 88-97 (2002) |
20 | EE | Andrew S. Glassner:
Getting the Picture.
IEEE Computer Graphics and Applications 22(5): 76-85 (2002) |
19 | EE | Andrew S. Glassner:
Digital Weaving, Part 1.
IEEE Computer Graphics and Applications 22(6): 108-118 (2002) |
2001 |
18 | EE | Andrew S. Glassner:
Interactive Storytelling: People, Stories, and Games.
International Conference on Virtual Storytelling 2001: 51-60 |
17 | EE | Andrew S. Glassner:
Fill 'Er Up!
IEEE Computer Graphics and Applications 21(1): 78-85 (2001) |
16 | EE | Andrew S. Glassner:
Tricks of the Trade.
IEEE Computer Graphics and Applications 21(2): 80-87 (2001) |
15 | EE | Andrew S. Glassner:
A Change of Scene.
IEEE Computer Graphics and Applications 21(3): 86-92 (2001) |
14 | EE | Andrew S. Glassner:
Quantum Computing, Part 1.
IEEE Computer Graphics and Applications 21(4): 84-92 (2001) |
13 | EE | Andrew S. Glassner:
Quantum Computing, Part 2.
IEEE Computer Graphics and Applications 21(5): 86-95 (2001) |
12 | EE | Andrew S. Glassner:
Quantum Computing, Part 3.
IEEE Computer Graphics and Applications 21(6): 72-82 (2001) |
2000 |
11 | EE | Andrew S. Glassner:
Manned Flight.
IEEE Computer Graphics and Applications 20(1): 48-49 (2000) |
10 | EE | Andrew S. Glassner:
Celtic Knots, Part 3.
IEEE Computer Graphics and Applications 20(1): 70-75 (2000) |
9 | EE | Andrew S. Glassner:
The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1.
IEEE Computer Graphics and Applications 20(2): 89-93 (2000) |
8 | EE | Andrew S. Glassner:
Hierarchical Textures.
IEEE Computer Graphics and Applications 20(4): 104-109 (2000) |
7 | EE | Andrew S. Glassner:
Soap Bubbles: Part 1.
IEEE Computer Graphics and Applications 20(5): 76-84 (2000) |
6 | EE | Andrew S. Glassner:
Soap Bubbles: Part 2.
IEEE Computer Graphics and Applications 20(6): 99-109 (2000) |
1999 |
5 | EE | Andrew S. Glassner:
Active Storytelling.
Computer Graphics International 1999: 2- |
1996 |
4 | | Robert Braham,
F. David Fracchia,
Andrew S. Glassner,
Barbara Mones-Hattal,
Russ Rose,
Nahum D. Gershon:
Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words.
IEEE Visualization 1996: 441-443 |
1995 |
3 | EE | Andrew S. Glassner,
Kenneth P. Fishkin,
David H. Marimont,
Maureen C. Stone:
Device-Sirected Rendering.
ACM Trans. Graph. 14(1): 58-76 (1995) |
1990 |
2 | EE | Andrew S. Glassner:
A two-dimensional view controller.
ACM Trans. Graph. 9(1): 138-141 (1990) |
1986 |
1 | EE | Andrew S. Glassner:
Adaptive precision in texture mapping.
SIGGRAPH 1986: 297-306 |