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Andrew S. Glassner

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2005
38EEAndrew S. Glassner: Be here now together: extended abstract. GRAPHITE 2005: 11-12
37EEAndrew S. Glassner: Speed Limit 55. IEEE Computer Graphics and Applications 25(2): 96-106 (2005)
2004
36EEAndrew S. Glassner: About Face. IEEE Computer Graphics and Applications 24(1): 86-91 (2004)
35 Andrew S. Glassner: Around and Around. IEEE Computer Graphics and Applications 24(2): 98-108 (2004)
34 Andrew S. Glassner: Digital Cubism. IEEE Computer Graphics and Applications 24(3): 82-90 (2004)
33 Andrew S. Glassner: Digital Cubism, Part 2. IEEE Computer Graphics and Applications 24(4): 84-95 (2004)
32 Andrew S. Glassner: Crop Art, Part 1. IEEE Computer Graphics and Applications 24(5): 86-99 (2004)
31EEAndrew S. Glassner: Crop Art, Part 2. IEEE Computer Graphics and Applications 24(6): 78-85 (2004)
2003
30EEAndrew S. Glassner: Digital Weaving, Part 2. IEEE Computer Graphics and Applications 23(1): 77-90 (2003)
29 Andrew S. Glassner: Digital Weaving, Part 3. IEEE Computer Graphics and Applications 23(2): 80-89 (2003)
28 Andrew S. Glassner: Image Search and Replace. IEEE Computer Graphics and Applications 23(3): 80-88 (2003)
27 Andrew S. Glassner: Venn and Now. IEEE Computer Graphics and Applications 23(4): 82-95 (2003)
26 Andrew S. Glassner: DMorph. IEEE Computer Graphics and Applications 23(5): 78-83 (2003)
25 Andrew S. Glassner: Everyday Computer Graphics. IEEE Computer Graphics and Applications 23(6): 76-82 (2003)
2002
24EEAndrew S. Glassner: Interactive Pop-up Card Design, Part I. IEEE Computer Graphics and Applications 22(1): 79-86 (2002)
23EEAndrew S. Glassner: Interactive Pop-up Card Design, Part 2. IEEE Computer Graphics and Applications 22(2): 74-85 (2002)
22EEAndrew S. Glassner: Putting the Pieces Together. IEEE Computer Graphics and Applications 22(3): 76-86 (2002)
21EEAndrew S. Glassner: Duck! IEEE Computer Graphics and Applications 22(4): 88-97 (2002)
20EEAndrew S. Glassner: Getting the Picture. IEEE Computer Graphics and Applications 22(5): 76-85 (2002)
19EEAndrew S. Glassner: Digital Weaving, Part 1. IEEE Computer Graphics and Applications 22(6): 108-118 (2002)
2001
18EEAndrew S. Glassner: Interactive Storytelling: People, Stories, and Games. International Conference on Virtual Storytelling 2001: 51-60
17EEAndrew S. Glassner: Fill 'Er Up! IEEE Computer Graphics and Applications 21(1): 78-85 (2001)
16EEAndrew S. Glassner: Tricks of the Trade. IEEE Computer Graphics and Applications 21(2): 80-87 (2001)
15EEAndrew S. Glassner: A Change of Scene. IEEE Computer Graphics and Applications 21(3): 86-92 (2001)
14EEAndrew S. Glassner: Quantum Computing, Part 1. IEEE Computer Graphics and Applications 21(4): 84-92 (2001)
13EEAndrew S. Glassner: Quantum Computing, Part 2. IEEE Computer Graphics and Applications 21(5): 86-95 (2001)
12EEAndrew S. Glassner: Quantum Computing, Part 3. IEEE Computer Graphics and Applications 21(6): 72-82 (2001)
2000
11EEAndrew S. Glassner: Manned Flight. IEEE Computer Graphics and Applications 20(1): 48-49 (2000)
10EEAndrew S. Glassner: Celtic Knots, Part 3. IEEE Computer Graphics and Applications 20(1): 70-75 (2000)
9EEAndrew S. Glassner: The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1. IEEE Computer Graphics and Applications 20(2): 89-93 (2000)
8EEAndrew S. Glassner: Hierarchical Textures. IEEE Computer Graphics and Applications 20(4): 104-109 (2000)
7EEAndrew S. Glassner: Soap Bubbles: Part 1. IEEE Computer Graphics and Applications 20(5): 76-84 (2000)
6EEAndrew S. Glassner: Soap Bubbles: Part 2. IEEE Computer Graphics and Applications 20(6): 99-109 (2000)
1999
5EEAndrew S. Glassner: Active Storytelling. Computer Graphics International 1999: 2-
1996
4 Robert Braham, F. David Fracchia, Andrew S. Glassner, Barbara Mones-Hattal, Russ Rose, Nahum D. Gershon: Breaking the Myth: a Picture is NOT (always) Worth a 1, 000 Words. IEEE Visualization 1996: 441-443
1995
3EEAndrew S. Glassner, Kenneth P. Fishkin, David H. Marimont, Maureen C. Stone: Device-Sirected Rendering. ACM Trans. Graph. 14(1): 58-76 (1995)
1990
2EEAndrew S. Glassner: A two-dimensional view controller. ACM Trans. Graph. 9(1): 138-141 (1990)
1986
1EEAndrew S. Glassner: Adaptive precision in texture mapping. SIGGRAPH 1986: 297-306

Coauthor Index

1Robert Braham [4]
2Kenneth P. Fishkin [3]
3F. David Fracchia [4]
4Nahum D. Gershon [4]
5David H. Marimont [3]
6Barbara Mones-Hattal [4]
7Russ Rose [4]
8Maureen C. Stone [3]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)