2008 |
9 | EE | Chris GauthierDickey,
Christian Grothoff:
Bootstrapping of Peer-to-Peer Networks.
SAINT 2008: 205-208 |
8 | EE | Gabor Papp,
Chris GauthierDickey:
Characterizing multiparty voice communication for multiplayer games.
SIGMETRICS 2008: 465-466 |
2007 |
7 | EE | Nathan S. Evans,
Chris GauthierDickey,
Christian Grothoff:
Routing in the Dark: Pitch Black.
ACSAC 2007: 305-314 |
6 | EE | Daniel Pittman,
Chris GauthierDickey:
A measurement study of virtual populations in massively multiplayer online games.
NETGAMES 2007: 25-30 |
2005 |
5 | EE | Chris GauthierDickey,
Virginia Mary Lo,
Daniel Zappala:
Using n-trees for scalable event ordering in peer-to-peer games.
NOSSDAV 2005: 87-92 |
4 | EE | Shanyu Zhao,
Virginia Mary Lo,
Chris GauthierDickey:
Result Verification and Trust-Based Scheduling in Peer-to-Peer Grids.
Peer-to-Peer Computing 2005: 31-38 |
2004 |
3 | EE | Chris GauthierDickey,
Daniel Zappala,
Virginia Mary Lo:
A fully distributed architecture for massively multiplayer online games.
NETGAMES 2004: 171 |
2 | EE | Chris GauthierDickey,
Daniel Zappala,
Virginia Mary Lo,
James Marr:
Low latency and cheat-proof event ordering for peer-to-peer games.
NOSSDAV 2004: 134-139 |
1 | EE | Daniel Zappala,
Virginia Mary Lo,
Chris GauthierDickey:
The multicast address allocation problem: theory and practice.
Computer Networks 45(1): 55-73 (2004) |