2003 | ||
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3 | EE | Julian E. Gómez, Paul J. Keller: The digital space shuttle, 3D graphics, and knowledge management. SIGGRAPH 2003 |
1994 | ||
2 | EE | Julian E. Gómez, Rick Carey, Tony Fields, Andries van Dam, Dan Venolia: Why is 3-D interaction so hard and what can we really do about it? SIGGRAPH 1994: 492-493 |
1985 | ||
1 | EE | Julian E. Gómez: TWIXT: A 3D animation system. Computers & Graphics 9(3): 291-298 (1985) |
1 | Rick Carey | [2] |
2 | Andries van Dam | [2] |
3 | Tony Fields | [2] |
4 | Paul J. Keller | [3] |
5 | Dan Venolia | [2] |