2005 | ||
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8 | EE | Michael F. Deering: A photon accurate model of the human eye. ACM Trans. Graph. 24(3): 649-658 (2005) |
1996 | ||
7 | Michael F. Deering: The HoloSketch VR Sketching System. Commun. ACM 39(5): 54-61 (1996) | |
1995 | ||
6 | EE | Michael F. Deering: HoloSketch: A Virtual Reality Sketching/Animation Tool. ACM Trans. Comput.-Hum. Interact. 2(3): 220-238 (1995) |
1994 | ||
5 | EE | Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle: FBRAM: a new form of memory optimized for 3D graphics. SIGGRAPH 1994: 167-174 |
1993 | ||
4 | EE | Michael F. Deering, Scott R. Nelson: Leo: a system for cost effective 3D shaded graphics. SIGGRAPH 1993: 101-108 |
3 | Michael F. Deering: Explorations of Display Interfaces for Virtual Reality. VR 1993: 141-147 | |
2 | Michael F. Deering: Data Complexity for Virtual Reality: Where do all the Triangles Go?. VR 1993: 357-363 | |
1984 | ||
1 | Michael F. Deering: Hardware and Software Architectures for Efficient AI. AAAI 1984: 73-78 |
1 | Michael G. Lavelle | [5] |
2 | Scott R. Nelson | [4] |
3 | Stephen A. Schlapp | [5] |