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| 2008 | ||
|---|---|---|
| 3 | EE | Steven Scher, Ryan Crabb, James Davis: Making real games virtual: Tracking board game pieces. ICPR 2008: 1-4 |
| 2007 | ||
| 2 | EE | Feng Tang, Ryan Crabb, Hai Tao: Representing Images Using Nonorthogonal Haar-Like Bases. IEEE Trans. Pattern Anal. Mach. Intell. 29(12): 2120-2134 (2007) |
| 2005 | ||
| 1 | EE | Hai Tao, Ryan Crabb, Feng Tang: Non-Orthogonal Binary Subspace and Its Applications in Computer Vision. ICCV 2005: 864-870 |
| 1 | James Davis | [3] |
| 2 | Steven Scher | [3] |
| 3 | Feng Tang | [1] [2] |
| 4 | Hai Tao | [1] [2] |