2008 | ||
---|---|---|
2 | EE | André Melzer, Brad Bushman, Ulrich G. Hofmann: When Items Become Victims: Brand Memory in Violent and Nonviolent Games. ICEC 2008: 11-22 |
2004 | ||
1 | EE | Brad Bushman: Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. ICEC 2004: 22 |
1 | Ulrich G. Hofmann | [2] |
2 | André Melzer | [2] |