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| 2008 | ||
|---|---|---|
| 2 | EE | André Melzer, Brad Bushman, Ulrich G. Hofmann: When Items Become Victims: Brand Memory in Violent and Nonviolent Games. ICEC 2008: 11-22 |
| 2004 | ||
| 1 | EE | Brad Bushman: Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. ICEC 2004: 22 |
| 1 | Ulrich G. Hofmann | [2] |
| 2 | André Melzer | [2] |