2004 | ||
---|---|---|
7 | EE | David He, Pat Banerjee: Enhancing Simulation Education with a Virtual Presentation Tool. Winter Simulation Conference 2004: 1734- |
2003 | ||
6 | EE | Pat Banerjee, Debraj Basu-Mallick: Measuring the Effectiveness of Presence and Immersive Tendencies on the Conceptual Design Review Process. J. Comput. Inf. Sci. Eng. 3(2): 166-169 (2003) |
2002 | ||
5 | EE | Pat Banerjee, Grace M. Bochenek, James M. Ragusa: Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process. J. Comput. Inf. Sci. Eng. 2(1): 59-64 (2002) |
4 | EE | Pat Banerjee: Data Interface Software for Windows PC-compatible Virtual Reality Scene Graphs. J. Comput. Inf. Sci. Eng. 2(1): 72-74 (2002) |
2001 | ||
3 | EE | Cristian Luciano, Pat Banerjee, Sanjay Mehrotra: 3D Animation of Telecollaborative Anthropomorphic Avatars. Commun. ACM 44(12): 64-67 (2001) |
2000 | ||
2 | EE | Cristian Luciano, Pat Banerjee: Avatar kinematics modeling for telecollaborative virtual environments. Winter Simulation Conference 2000: 1533-1538 |
1 | Ali Akgunduz, Dan Zetu, Pat Banerjee: Viewpoint-based shape recovery from multiple views. AI EDAM 14(5): 359-372 (2000) |
1 | Ali Akgunduz | [1] |
2 | Debraj Basu-Mallick | [6] |
3 | Grace M. Bochenek | [5] |
4 | David He | [7] |
5 | Cristian Luciano | [2] [3] |
6 | Sanjay Mehrotra | [3] |
7 | James M. Ragusa | [5] |
8 | Dan Zetu | [1] |