|  |  | 
| 2004 | ||
|---|---|---|
| 7 | EE | David He, Pat Banerjee: Enhancing Simulation Education with a Virtual Presentation Tool. Winter Simulation Conference 2004: 1734- | 
| 2003 | ||
| 6 | EE | Pat Banerjee, Debraj Basu-Mallick: Measuring the Effectiveness of Presence and Immersive Tendencies on the Conceptual Design Review Process. J. Comput. Inf. Sci. Eng. 3(2): 166-169 (2003) | 
| 2002 | ||
| 5 | EE | Pat Banerjee, Grace M. Bochenek, James M. Ragusa: Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process. J. Comput. Inf. Sci. Eng. 2(1): 59-64 (2002) | 
| 4 | EE | Pat Banerjee: Data Interface Software for Windows PC-compatible Virtual Reality Scene Graphs. J. Comput. Inf. Sci. Eng. 2(1): 72-74 (2002) | 
| 2001 | ||
| 3 | EE | Cristian Luciano, Pat Banerjee, Sanjay Mehrotra: 3D Animation of Telecollaborative Anthropomorphic Avatars. Commun. ACM 44(12): 64-67 (2001) | 
| 2000 | ||
| 2 | EE | Cristian Luciano, Pat Banerjee: Avatar kinematics modeling for telecollaborative virtual environments. Winter Simulation Conference 2000: 1533-1538 | 
| 1 | Ali Akgunduz, Dan Zetu, Pat Banerjee: Viewpoint-based shape recovery from multiple views. AI EDAM 14(5): 359-372 (2000) | |
| 1 | Ali Akgunduz | [1] | 
| 2 | Debraj Basu-Mallick | [6] | 
| 3 | Grace M. Bochenek | [5] | 
| 4 | David He | [7] | 
| 5 | Cristian Luciano | [2] [3] | 
| 6 | Sanjay Mehrotra | [3] | 
| 7 | James M. Ragusa | [5] | 
| 8 | Dan Zetu | [1] |