The effect of self-embodiment on distance perception in immersive virtual environments.
VRST 2008: 167-170|
Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
Presence 17(2): 176-198 (2008)|
Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments.
APGV 2007: 144|
Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments.
VR 2007: 11-18|
Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments.
APGV 2006: 157|
An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room.
APGV 2004: 162|